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批踢踢實業坊 PC_Shopping 板
 
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[菜單] 20-25k可開實況遊戲機請益
Aug 27th 2014, 16:44, by dadada33

作者dadada33 (yoyo)

站內PC_Shopping

標題[菜單] 20-25k可開實況遊戲機請益

時間Wed Aug 27 16:43:57 2014

已買/未買/已付訂金(元):未買 預算/用途:開實況,遊戲已英雄聯盟為主 CPU (中央處理器):Intel 第四代 R. I5-4460【四核】3.2GHz(↑3.4GHz)/6M 快取/HD4600/84W 價格:5590 MB (主機板):華碩 B85M-K/M-ATX/1A1D/U3S6/前U3/全固/4年 價格:1790 RAM (記憶體):金士頓 8G DDR3-1600 VGA (顯示卡):華碩 R7260X-OC-2GD5/2G DDR5/21.6cm 價格:3890 HDD (硬碟):Toshiba 1TB (DT01ACA100)/32M/7200轉(單碟1T)/二年保 價格:1790 PSU (電源供應器):康舒 iPower85-450(400W) / 80+銅牌.主動式PFC / 雙晶順向式電壓 轉換技術 價格:1490 其它 :請問各位版上的高手,這樣的菜單系統穩定嗎?還是還有哪邊可以在改進的 注意1:自稱小妹或其他會透露自己性別的舉動要注意可能會引來不必要的紛擾,請注意 注意2:標題是否有寫明"預算"、"用途"? 沒有請按Ctrl+x 然後按T改標題 注意3:請多加利用線上估價系統來進行估價以及價格查詢 (僅供參考) DIY組裝 原價屋 http://www.coolpc.com.tw/evaluate.php 順發3C http://www.isunfar.com.tw/product/ecdiy.aspx 欣亞 http://www.sinya.com.tw/diy.php?t=1&n= autobuy http://www.autobuy.tw/diy.php 品牌PC PCHOME24H http://24h.pchome.com.tw/index/ 總價 (未稅/含稅):18419 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 163.27.97.1 ※ 文章網址: http://www.ptt.cc/bbs/PC_Shopping/M.1409129040.A.650.html

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批踢踢實業坊 ShuangHe 板
 
Re: [資訊] 樂華夜市出現小馬!
Aug 27th 2014, 16:38, by afterpain

作者afterpain (無言)

看板ShuangHe

標題Re: [資訊] 樂華夜市出現小馬!

時間Wed Aug 27 16:38:26 2014

照片不是很清楚 我自己腦補 "如果"是栓在機器上 強迫馬轉一整天 這樣有疑似違反動保法第六條 任何人不得惡意或無故騷擾 虐待或傷害動物 它是有相關罰則的 至於騷擾的定義就看動保處怎麼處理了 不過 可以試想一下 把你沒事栓在機器上 強迫一直轉圈 對你是不是一種騷擾? 如果是人 應該已經算妨害自由了吧 以上僅代表本人立場 ※ 引述《drusilla (tata)》之銘言: : 剛剛因為出於好奇打去了新北市動保處詢問, : 雖然承辦人在忙無法親自跟我說明, : 但是他們說今天已經接到檢舉了,會去處理, : 所以我就說那不用再回電給我了,我只是想知道這件事是不是違法的。 : 附上google到的相關新聞:有法可管!夜市戲謔動物違反人道 : http://animosa-tw.blogspot.tw/2009/03/blog-post.html : 想到小時候撈金魚一點都不覺得金魚會痛還怎樣,難怪現在幾乎沒看到了, : 不過文中提到的用機器抓活生生的兔子的我倒是沒看過....... -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 163.29.35.154 ※ 文章網址: http://www.ptt.cc/bbs/ShuangHe/M.1409128710.A.515.html

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批踢踢實業坊 ShuangHe 板
 
Re: [贈送] 英文學習雜誌 過期 近全新
Aug 27th 2014, 16:38, by TPEer

作者TPEer (Yuan)

看板ShuangHe

標題Re: [贈送] 英文學習雜誌 過期 近全新

時間Wed Aug 27 16:38:49 2014

※ 引述《wfzan (行 崗 之 舟)》之銘言: : 手邊有一些過期的英文學習雜誌 幾乎全新 : 不知道版上有沒有人需要 : 1. 長春藤 解析英語 (適合高三程度) 4本 : 2. 空中美語 English Digest (適合高三程度) 7本 : 3. All+ 互動英文 (適合高二程度) 2本 : 4. 長春藤 生活英語 (適合高一程度) 3本 : 5. 空中美語 English 4U (適合高一程度) 1本 : 福和橋附近自取 : 意者請站內信聯絡 您好 我有需要 不知您今晚何時有空呢? -- Sent from my Android -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 42.74.242.177 ※ 文章網址: http://www.ptt.cc/bbs/ShuangHe/M.1409128731.A.B55.html

TPEer: 抱歉用錯 可否幫刪 08/27 16:40

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Reesion's 碎碎唸 - 無料遊戲王 的 部落格 :: 痞客邦 PIXNET ::
全球正體中文碩果僅存,真人親筆寫作的小遊戲介紹網站,每日介紹全世界最新出爐小遊戲。一直以電玩人自居的Reeesion,年紀越大膽子越小。不敢在公開網站上吐槽遊戲公司,只敢跑來開一個Blog談電玩界的是非。也許以前你知道RO非官網,也許你不知道。無所謂~來這裡聽Reesion的碎碎唸。 
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[修改遊戲]你竟敢!:修改版(How Dare You Cheat)
Aug 27th 2014, 08:39






























遊戲連結:

http://free-game.cc/flash/che/che_g_236.htm

遊戲類型:
另類搞怪

遊戲簡介:
修改:升級商店免費

羊行者在鶴仙人底下修行,正當他在打坐的時候,頑皮金魚跑過來拔了他的觸鬚。他怒了,你可以幫他討回公道嗎!?

你竟敢!是一款另類的升級彈射遊戲,玩家要在遊戲中幫助羊行者往前衝刺,打倒囂張的金魚們,然後給帶頭的金魚一點教訓。

遊戲開始後要先決定力道,按下畫面中央的紅按鈕就可以開始衝刺,如果選到MAX就可以進行完美衝刺。衝刺了一段距離後就會落地盡速第一區域,操作模式有點類似動作遊戲,玩家可以跳躍來踩金魚並收集錢幣。紅色的魚是炸彈,踩到就會減少血量。

在關卡畫面的上方會顯示玩家的血量與初級衝刺能量。血量會隨時間以及玩家中陷阱而減少,歸零濟會結束本次的挑戰,並且可以進入升級畫面用金錢來強化能力;而超級衝刺能量則是玩家打倒敵人後會增加,滿了之後就可以使用衝擊衝刺。

當移動了一段距離後頭目可以會跑出來攻擊,玩家必須看準弱點後才能打倒頭目。第一區域突破後會進入第二區域,這是以噴射背包為主的關卡,而第三區域則是往上彈跳的關卡,可以用火箭靴來輔助爬升。

除了一般的攻擊之外,在第一與第二區域也會出現強化道具,拿到之後可以暫時進入強化模式

第一區域強化道具:
惡魔型態:變成惡魔開始肆虐關卡
冰風鳥:可以飛行在半空中,按下滑鼠左鍵可以衝殺敵人

第二區域強化道具:
金魚射出器:會一直噴出金魚給玩家殺
奪命鏈鋸:變身一個大鏈鋸,斬殺經過的敵人

升級列表:

Upgrades:
Launch:增加起始衝刺的持續時間與速度
Speed:增加移動速度
Stamina:增加體力上限
Rush:增加超級衝刺的持續時間
Magnet:增加磁鐵吸錢的能力
Powerups:增加強化道具的持續時間
Suit:減少噴射背包的過熱(第二區)
Boots:減少火箭靴的過熱(第三區)

Features:技能
Double:可以進行二段跳
Goose Ex Machina:死亡後可以復活一小段血繼續奔跑
Stamina:殺死20敵人後可以恢復血量
Additional Rish:在每次完美衝刺後增加超級衝刺點

- 本圖文介紹為無料遊戲王編撰,轉載請註明來源

操作簡介:
全程使用滑鼠操作
(小提醒,玩遊戲時請將輸入法切換到英數喔)

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批踢踢實業坊 MobileComm 板
 
[問題] Samsung J 螢幕亮度問題
Aug 27th 2014, 15:41, by tsuki5223

作者tsuki5223 (冬瓜虎)

看板MobileComm

標題[問題] Samsung J 螢幕亮度問題

時間Wed Aug 27 15:41:55 2014

上個禮拜把用到已經在用EQ撐住才能不砸的S3換掉 換成GJ 順暢度整個大提升 用的超爽!! 不過有個小問題就是 我的螢幕亮度在使用的時候 時不時的會改變一下 我已經把自動調整螢幕亮度給關了 還是一樣 在滑手機的時候時不時的被亮度改變給影響實在有點小煩躁啊... http://i.imgur.com/sjGoand.png
http://i.imgur.com/VQJLTZm.png
我真的已經想不到有甚麼設定可以動到亮度了=口=... 請大家幫幫忙想一下吧QQ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.173.254.114 ※ 文章網址: http://www.ptt.cc/bbs/MobileComm/M.1409125317.A.65D.html

cody880528 : 省電? 08/27 15:45

tsuki5223 : 省電模式沒開 有裝2 battery可是也停用了 依舊QQ 08/27 15:47

Jason0813 : 用起來會燙手嗎? 還是溫溫的? 08/27 15:49

tsuki5223 : 都不會耶~因為也沒玩遊戲只是逛網頁FB跟批踢踢 08/27 15:49

OscarShih : 改用Lux lite dash來控制亮度 08/27 16:08

yu100228 : 我的J不會 08/27 16:14

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批踢踢實業坊 MobileComm 板
 
[問題] 有關中華4G首航方案
Aug 27th 2014, 16:28, by rayray2921

作者rayray2921 (邱搞瑞)

看板MobileComm

標題[問題] 有關中華4G首航方案

時間Wed Aug 27 16:28:46 2014

小弟大學剛畢業最近是打算換 HTC E8 感覺中華4G 636方案的內容蠻適合自己的 而且這樣的購機價頗誘人 但在板上研究了一陣子 怎麼感覺很少人用這個方案阿@@ 還有推文常看到說用平板方案轉4G的 有大大可以分析一下他們的差別嗎@@ 或是推薦有什麼方案是不錯的選擇嗎? (小弟不需要太大的上網量 1G應該就夠了 通話量也是普通而已) 感謝>※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.249.168.220 ※ 文章網址: http://www.ptt.cc/bbs/MobileComm/M.1409128129.A.18F.html

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批踢踢實業坊 MobileComm 板
 
[討論] 這波輕鬆省
Aug 27th 2014, 15:40, by baguashit

作者baguashit ([公告] 八卦版 宣布獨立)

看板MobileComm

標題[討論] 這波輕鬆省

時間Wed Aug 27 15:40:16 2014

現在4G的費率對非上班族群是滿大的負擔 所以近日約已到期 是沒考慮過要升4G 不過最近有一波輕鬆省 還可搭配購機 可是只到9月底?不知道是不是商業手法 會不會到10月又有新的什麼省? 還是真的為了推4G什麼省的之後就不會有了? 各位覺得要趕在這一波省上續約嗎? 我是蠻傾向333 各位覺得呢? ----- Sent from JPTT on my Xiaomi 2013023. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.166.96.30 ※ 文章網址: http://www.ptt.cc/bbs/MobileComm/M.1409125220.A.54E.html

omage : 平板399升4g根本屌打輕鬆省阿…負擔很大? 08/27 15:43

Fezico : 平板沒通話,掛熱線也是加錢 08/27 16:00

alstorsummer: 感覺送的三門熱線差有點大耶~ 08/27 16:07

chu : 9月會有極速4g方案,細節不知道,但看起來是636元 08/27 16:11

chu : 起跳 08/27 16:11

alstorsummer: 如果只有微量上網及熱線需求,其實還滿合適的 08/27 16:12

a8683312 : 平板轉4g沒送免費通話嗎? 08/27 16:16

jensol : 平板轉4G後會有 網內、網外、市話分鐘數 XD 08/27 16:17

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批踢踢實業坊 car 板
 
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From our sponsors
[問題] 機油要加濃的好還是稀的好?
Aug 27th 2014, 16:02, by XP99

作者XP99 (XP99)

看板car

標題[問題] 機油要加濃的好還是稀的好?

時間Wed Aug 27 16:01:57 2014

每次要保養換機油,老闆就會問 你要加5W40還是10W40呢? 5W比較稀,跑比較快唷。 10W比較濃,跑比較慢喔。 那跑比較慢比較濃,可是潤滑比較夠對吧? 5W比較稀,跑很快,那是給跑車用的嗎?還是? 有爬文了一下但是沒有一個準兒呢 謝謝各位達人兒 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 59.102.140.113 ※ 文章網址: http://www.ptt.cc/bbs/car/M.1409126520.A.557.html

snake79715: 機由真的可以用到10000公里麻? 08/27 16:05

gunlinuu: 怎麼辦我的使用手冊寫一萬五... 08/27 16:07

ko84123: 爬文... 08/27 16:14

gkkcast: 一般房車就大賣場油加加就好,克林吃仙豆也不會提升戰鬥力 08/27 16:19

andersonni: 樓上的例子 仙豆是回覆體力狀態 應該是汽油比較像喔 08/27 16:22

gkkcast: 賽亞人表示: 08/27 16:24

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
 
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[一般] 沙之帝王Azir揭密
Aug 27th 2014, 07:26, by e7227339 ( col )

原文網址

ar-wallpaper
Azir, the Emperor of the Sands, Revealed

沙之帝王Azir揭密


An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned.

Shurima沙漠中最常被提起的傳說引發了騷動.沙塵帶來了古代帝王Azir將要回歸的謠言.

=============================================================
技能組


Passive: Will of the Emperor
Cooldown reduction increases Azir’s attack speed.

被動:帝王意志
隨Azir攻速越快,會有額外的CD減免

Disc of the Sun
Azir raises a Sun Disc on the base of a destroyed turret (enemy inhibitor and nexus turrets are immune to this effect). Azir’s Sun Disc behaves like a turret, except that it deals increased damage and grants Azir gold on minion or champion kills. The Sun Disc lasts for a short while and if Azir is killed or moves too far away, it loses armor.

被動:太陽碟
Azir在目標被摧毀的炮塔上方升起太陽碟(敵方的兵營塔和主堡塔不受此技能影響).
Azir的太陽塔和一般炮塔類似,但是會製造更多傷害,並把擊殺小兵/英雄所得的金錢
分享給Azir.太陽碟會存在一段短時間,如果Azir離開太遠或是被殺了,太陽碟會失去物防.

------------------------------------------------------------

ar-screenshotFULL
Q:Conquering Sands
Azir orders all Sand Soldiers to rush at target position. The soldiers damage and slow all enemies they smash through as they rush into the fray.

Q:沙之征服
Azir命令全部的沙之士兵衝刺指定地點.沙之市兵在行徑突中會傷害並緩速路上全部的敵人.

-------------------------------------------------------------------


W: Arise!
Azir summons an untargettable Sand Soldier—a memory of a Shuriman warrior—from the ground. Azir uses his basic attack as a command, ordering soldiers to attack for him, piercing through their target and dealing damage in a line. Sand Soldiers attack even if Azir himself isn’t in basic attack range. The soldiers fade back to sand after a short while or when their emperor leaves them behind.

W:崛起!
Azir從地面召喚一位不能被攻擊的沙之士兵-Shurima戰士的回憶.
Azir用他的普攻當作命令,指揮士兵替他攻擊,對市兵和目標一直線上全部敵人造成穿刺傷害.
就算敵人不在Azir的普攻範圍內,只要Azir下命士兵還是會攻擊範圍內的敵人.
在召喚過一段時間,或是他們的帝王將他們拋在身後時,這些士兵將會回歸塵土.

-----------------------------------------------------------------


E: Shifting Sands
Azir feints, rushing to target Sand Soldier. If Azir collides with an enemy champion, he stops, knocking them up and gaining a shield.

E:護駕!
Azir衝往目標沙之士兵,如果Azir在路上撞到敵人英雄,Azir會停住,
將敵方英雄撞飛並得到護盾.

----------------------------------------------------------


R:Emperor's Divide
Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack.

R:帝王禁衛
Azir召喚出他的帶盾方陣兵,這群士兵會往前衝撞,擊飛兵傷害全部的敵人.
當這群士兵停止衝撞時,他們會組成一面盾牆,阻止敵方英雄穿越或飛越.
當友軍穿越這面盾牆時將會得到額外的跑速加成.
這些士兵不能被命令去移動或攻擊.

==============================================================
Gameplay


Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.

Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the attack, repositioning soldiers with Conquering Sands to make the most of the opportunity. Once a favorable trade or two unlocks kill potential, Azir utilizes Shifting Sands, knocking the enemy champion up and setting himself up to compel a Conquering Sands and finish them off. When the (ancient) coin is flipped, a quick Arise! and Shifting Sands rushes Azir out of danger.

Add Azir’s ultimate to the mix and the Shuriman leader exercises even more zone control. To go for the kill, start off with Arise! and Shifting Sands to position Azir behind his opponent. From there, Emperor’s Divide drives the foe deep into Azir’s side of the map. Pushed so far into Azir’s territory, the opposing champ’s sure to meet their end at a spear’s tip. If offense proves temporarily unwise, Azir’s ult provides safe passage from a fight, building a wall between Azir and his pursuers.


打法特色
Azir是個招喚士兵來控制戰場和為他普攻的法師.沙之士兵的穿透攻擊提供了Azir大量的傷害能力,
讓他成為一個靠右鍵點擊就能提供傷害的法師特例.Azir的技能,就某一方面來說,是用來控制
他和他的士兵的位置來保證自身安全,並建立敵方危險禁區的手段.

透過擺放士兵的位置,Azir能創造出可移動的影響區域,藉著士兵的幫助取得線上的主控權,
並安全的農兵.簡單來講,一個擺放靠近敵人遠程小兵的沙之士兵會威脅線上的敵人,
看他們是否夠膽越過士兵的穿刺攻擊來農兵或是騷擾.當線上敵人走位失誤,
Azir會開始攻擊,利用(Q)沙之征服來重新定位士兵並創造大量優勢.
當換血是有利的或是有機會擊殺敵人時,
Azir能利用(E)護駕!擊飛敵人,讓自己貼近並有機會透過(Q)殺之征服來結束敵人生命.
當情況相反,快速度利用(W)崛起和(E)護駕!能讓Azir快速的躲過危機.

在加上Azir的大絕後,Shuriman的領袖在場控上有更大的威力.
當要發動擊殺時,先用(W)崛起,配上(E)護駕!來讓Azir站到敵人身後.
在這裡(R)帝王禁衛能讓Azir的敵人身陷Azir的領域內.
當敵人如此的深入敵境時,理所當然的會在茅尖上看見他們的終點.
如果進攻在這個時間點不是這麼的明智,Azir的大絕也能在戰鬥中提供安全的通道,
在Azir和他的追擊者間築起一道防身牆.

-------------------------------------------------------------
Teamfights
團戰期


As in lane, as in teamfights: Azir shines in battles tied to one physical location, where he can safely order his soldiers around and dispatch adversaries from afar. In that vein, Azir dominates Baron and Dragon fights, using his ultimate to lock enemy teams into (or out of) the pits. If teamfights take a roadtrip, Azir must be judicious with Arise! and Conquering Sands, moving his zone of control along with the combatants. Post-initiation, Azir’s an expert at punishing uncoordinated enemies. Shifting Sands—combined with Azir’s ultimate—separates enemy front-liners from their damage dealing dependents, dividing the enemy team for methodical conquering. With the baddies split, Azir charges his soldiers in for the kill, pumping out marksman-level sustained damage until none challenge his rule.

團戰期就和撐線一樣:Azir在團戰中的亮點跟戰位有很大的關係,
只要他能夠安全的在遠處指揮大軍就好.本著這個精神,
Azir能在大小龍戰中發揮主宰力,利用他的大絕把敵人整隊隔開或關在龍池.
如果團戰是在大路生發生的追逐戰,
那Azir必需要明智的使用(W)崛起!和(Q)沙之征服.隨著戰況發展來調整控區.
在開完戰後,Azir專門對付沒能好好待在一起的敵人.
(E)護駕!配上大絕能把敵人的前線和後排的打手切開,
給予對手一個被完整征服的機會.
接在著這惡毒的分割之後,Azier將指揮他的士兵向前殺敵,
輸出射手等級的持續傷害,直到沒有人能再挑戰他的統治為止.


In jungle skirmishes, Azir sets up nasty ambushes with Conquering Sands, transforming convenient exits into spear-guarded gauntlets. Similarly, Emperor’s Divide wholly closes a jungle entrance, sealing Azir’s foes in with him. Trapped, they’re surely short work for Azir, his soldiers and their allies. If a fight goes south, Azir reliably disengages with his ultimate or beguiles baddies with Arise! and Shifting Sands, spiriting himself over a jungle wall.

在野區的團戰中,Azir能利用(Q)沙之征服來策動一場讓人厭惡的埋伏,
將便利的逃生空間變成長槍駐守的死門.
同樣的,(R)帝王禁衛能完整關閉一個野區的入口,把Azir的敵人和他關在一起.
當敵人落入陷井,接下來的工作對Azir,他的士兵,和隊友來說就是簡單的事.
如果戰況有變,Azir能利用(R)帝王禁衛隔開敵人,
或是(W)崛起!配上(E)護駕!來穿躍野區的牆壁.

Disc of the Sun doesn’t raise a turret quick enough to be of much use in teamfights, but sieges are a different story. When attacking enemy inhibitors, Azir can resurrect their inner turret, trapping the enemy team inside their crumbling base and making counter-engages a dangerous proposition. Conversely, when Azir’s base is under assault, Arise! and Shifting Sands help him jump the base wall and sneak around the siege to rebuild his own inner turret. Caught between the inhibitor turret and the Sun Disc, the enemy team can either scatter or be crushed.

(被動)太陽碟緩慢的建構速度在團戰中不足以發揮太大的功能,
但是在攻城戰中就是另外一回事了.
當攻擊敵人兵營時,Azir能重生敵方的內塔,
將敵人的隊伍困於崩潰的家園,並讓反擊成為危險的選項.
相堆來說,當Azir的家園糟到攻擊,(W)崛起!配上(E)護駕!能幫他越過家中圍牆,
並偷偷的建起他們隊上的內塔.
當敵人被困在內塔和太陽碟之間,他們的隊伍很容易四分五裂或是就此潰散.

==============================================================
Synergy
協同組合

Works well with:
搭配良好


Yasuo - the Unforgiven

Picks are easy with this pair: Azir uses Shifting Sands, knocking up a foe, setting up Yasuo’s Last Breath and positioning himself between the thoroughly-screwed baddie and the rest of the enemy team. A timely Emperor’s Divide pushes the rest of the enemy team away as Yasuo safely slices and dices. Kill secured.


犽宿-這樣的組合很淺而易見:Azir利用(E)護駕!,撞飛一個敵人,
犽宿再開大絕進場,並把自己擺在兩隊之間.
一個完美時機施放的(R)帝王禁衛也能推開敵人整隊,
讓犽宿順利的切碎敵方,輕易的擊殺.

Sejuani - the Winter’s Wrath

When Sejuani crashes into a teamfight, layering Permafrost on an enemy team, she grants Azir all the time and safety he needs to set up soldiers for maximum damage output.


史瓦妮-當史瓦妮開起團戰,在敵隊全體身上放了緩速後,
他也給了Azir所需的時間和穩定度讓他用士兵作出最大的傷害

Sivir - the Battle Mistress

Sivir’s Ricochet and the soldier’s piercing attacks dish out a withering amount of AoE damage and break teamfights wide open. With the speed boost from On the Hunt, Azir and his soldiers can chase down any champs before putting them to the spear.


希維爾-希維爾的(W)十字彈射和士兵的穿刺攻擊合並,
會輸出大量的範圍傷害並讓團戰往好的方向展開.
配上希維爾的(R)狩獵,Azir和他的士兵追到任何逃跑的敵人.

---------------------------------
Struggles against:
對戰弱勢


Ziggs - the Hexplosives Expert

Ziggs simply outranges Azir with Bouncing Bomb, giving the emperor loads of trouble in lane phase. Azir shouldn’t expect to do much besides stand near his turret and farm against the diminutiv edemolition expert.


希格斯-(Q)彈跳炸彈就是單純的比Azir的手還要長.
這在撐線期給了帝王很大的壓力.
除了站在塔邊農兵外,Azir對到這個矮小的爆炸專家時不能期待太多.

Kassadin - the Void Walker

With plentiful mobility and a potent shield, Kassadin’s equipped with tools to work around Azir’s zone-controlling, sustained-damage fighting style and bully him out of lane.


卡薩丁-隨著大量的機動力和盾,這是卡薩丁對到Azir的區域控制,持續傷害打法相當好的工具,
讓他能夠輕易的在線上驅逐Azir.

Maokai - the Twisted Treant

Azir thrives on his ability to move around fights with Shifting Sands. Between Twisted Advance, Arcane Smash and the damage reduction of Vengeful Maelstrom, Maokai enables his team to lock down and depose the emperor.


茂凱-Azir在戰鬥中依賴(E)護駕!來移動.
透過(W)飛葉遁影,(Q)奧樹衝擊和(R)反噬漩渦的傷害減免,
樹人能幫助隊友鎖定被迫移位的帝王.

===========================================================
Champion Insights
英雄見解

Azir, designed by ZenonTheStoic
Azir,由ZenonTheStoic設計


What does it mean to be the Emperor?

More than anything, an emperor has subjects. An emperor does not act; he commands. With that in mind, it made sense to focus gameplay on controlling the might of Shurima!

Internally, we call these champs “minion-mancers”. Once we knew Azir would take on this kind of kit, we knew it was time to look at what does and doesn’t work for these often-problematic designs:

Heimer taught us that auto-attacking, stationary minions tend to lead to defensive play. From the likes of Elise, Malzahar, and Yorick we learned that players do not appreciate minions that run off and do their own thing. Spiderlings ended up on a short leash and Voidlings follow Malefic Visions relentlessly. Finally, minions the player directly controls aren’t a great fit for League’s control scheme and lack the counterplay of “stay outside of this zone”.

Awareness around these problems allowed us to introduce appropriate trade-offs to Azir’s kit. With these weaknesses in place, we could make the soldiers very strong indeed; imagine if I told you that, given the right setup, your basic attack has 1200 range and hits units in an AOE.

成為帝王代表什麼?

比起其他特色更重要的,帝王必須控制.
一個帝王不必行動,他只需要下令.
這點讓Shurima帝王的主要玩法主題在"控制"之上.

在圈內,我們稱這類的英雄為"小兵使者".當我們知道Azir會成為這類英雄時,
我們知道這是個好時間來檢視對這種常常會購成問題的設計來說,
那些是好的,那些又是不好的:

海默丁格這個範例讓我們知道自動攻擊且固定的小兵常常會導致防禦性的玩法.
從依莉絲,馬爾扎哈和約瑞科身上我們知道玩家不喜歡小兵跑掉去作自己的事.
以結論來看,小蜘蛛只能在依莉絲一定範圍移動而虛靈會追擊身中(E)煞星幻象的目標.
最後,直接的控制士兵並不合英雄聯盟控制方式,
並且除了"離開控制區"外沒有好的反制法.

意識到這些問題讓我們在Azir的技能組中引入更多的交換空間.
只要有一些弱點,我們就能讓這些士兵在其他地方相當的強撼.
想像一下,如果我告訴你,英雄的普攻有1200的距離,並且是範圍傷害.


Here’s how we approached the core loop of soldier generation and manipulation:

Arise! creates a sand soldier at a target location, from which the soldier projects threat in a circle--so far, so Heimerdinger. However, soldiers require an active input. Azir must right-click and go through a basic attack animation for soldiers to do anything. This makes both Azir and his enemy understand that a conscious command was given to the soldier. This also means that if Azir is stunned or running away, soldiers cease to be a threat. All of a sudden, Azir’s opponent can comfortably aggress.

Conquering Sands orders all soldiers to charge toward a target location, damaging and slowing enemies they pass through. This forces Azir to think carefully about when and where to send soldiers. Can Azir afford to use the spell for damage and slow or (Counterplay incoming!) will this allow the enemy to engage on Azir while his soldiers are temporarily unable to move?

Taken together, Arise! and Conquering Sands form a minion kit that gives enough control to make the emperor feel in control while leaving enough weaknesses to make enemies feel that aggression is an option.

Happy minion-mancing!


這裡是我們如何慢慢達到這個士兵系統的核心和實現方法.

(W)崛起!在目標處創造一個士兵,
到此為止這個士兵會在一個圓型範圍內造成威脅,這很像海默丁格.
然後這個士兵需要有指令才會動作.
Azir必需要右鍵點擊,並透過點擊的動作才能指揮士兵作任何事.
這讓Azir和他的敵人了解一個有意識的行為將要被士兵執行.
這也代表著如果Azir被暈眩了,或是正在逃跑,
士兵將不再是個威脅,在這同時Azir的敵人能夠舒服的進攻.

(Q)沙之征服能讓全部的士兵往一個目標點衝刺,傷害並緩速穿過的全部敵人.
這讓Azir必須要好好的思考幾時要把士兵送往那邊.
這個移動士兵的指令會讓Azir好好的傷害並緩速敵人,
或者這會讓敵人在士兵不能移動的短期內發動戰鬥?((這便是敵人反制機會!)

(W)崛起!加上(Q)沙之征服建立了一個足夠的技能組,
讓帝王能夠享受控制的感覺,並留下夠多的弱點讓敵人覺的侵略性的打法也是個選項.

快樂的控兵吧!!

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thumbnail MLB/Porcello八局好投 洋基中斷5連勝
Aug 27th 2014, 07:41, by service.nownews@gmail.com (nownews)

實習記者李政鴻/綜合報導

洋基想延續連勝的氣勢,不敵老虎隊適時安打蠶食搶分。儘管Jacoby Ellsbury單場轟出2發全壘打,但洋基打線就只有他發揮,終場2比5落敗,中斷近期的5連勝。

老虎先發投手Rick Porcello此役面對近況火燙的洋基仍不畏懼,主投8局,雖然只有2次三振,但製造了大量滾地球換得出局數,滾飛比14比2,被擊出9安只失掉2分,拿下本季第15勝(8敗),跟隊友Max Scherzer並列美聯勝投王。

「在職業生涯我很努力,我為我的在球場上的成績滿到驕傲,」Porcello說,「我希望能繼續保持得更好,我不認為我已經達到我所想要的那份結果,但目前最重要的還是要幫助這支球隊進入季後賽。」

洋基對此役由近況絕佳的Brandon McCarthy先發,但在第2局滿壘時投出保送,免費奉送老虎1分,3局再被擊出安打失掉第2分,安然度過2局後,6、7局再因連續安打失分而退場。

洋基隊打線在前8局只靠Jacoby Ellsbury的兩支陽春砲得分,即使Porcello退場,第9局面對老虎牛棚仍討不到任何便宜,因為Joe Nathan只投9顆球就讓洋基隊三上三下,拿下本季第28救援成功。

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