http://forums.na.leagueoflegends.com/board/showthread.php?p=42114892#42114892
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Summary: Ahri's Charm has had its mana cost changed to a flat amount at all levels (higher at lower levels, lower at max level), but now increases the magic damage Ahri deals to the target. Essence Theft now heals her for a specific amount based on the number of enemies she hits with her passive-enhanced spell, as opposed to getting straight spell vamp. Fox Fire now deals less damage when every wisp hits the same target, and now counts as an area-of-effect damage source for the purposes of Spell Vamp and Rylai's Crystal Scepter. Spirit Rush's base damage and AP ratios have been reduced in addition to having its use time limit reduced.
大綱:
阿璃的傾城(E)隨耗魔固定,但是會增加阿璃對目標造成的魔法傷害.
(被動)銷魂的回血能力改成在發動時每次擊中一個目標回血固定血量,擊中越多敵人回血量越多,
而不再是單純的技能吸血.魅火(W)對同一個目標造成的傷害會降低,而且現在計算上被當成
範圍技能(對冰杖和技能吸血有影響).飛仙(R)基本傷害和AP加成下降,而可使用的時間也變短.
Context: Ahri is a champion with a lot of strengths and few weaknesses - given her high versatility and reliability, she can regularly apply a lot of general pressure upon her opponents from relative safety. Ahri’s strengths should be much better defined than they currently are. These changes give Ahri players (and her opponents) clear areas of mastery that differentiate the good Ahris from the great Ahris (heh). Our core focuses are:Make Ahri’s default lane patterns more clear, so both Ahri and her opponents can make plays around them.
Make Ahri’s “all in” gameplay more closely tied with landing Charm to establish Charm as Ahri’s “kiss of death” that needs to be avoided, as well as lower her threat/presence while Charm is on cooldown.
Keep Ahri’s core gameplay intact while trimming away strength from the low-gameplay patterns that don’t feel cunning.
阿璃是個有很多優點,但是沒太多缺點的英雄,她有許多的功能並相當可靠,
她能夠經常在很安全的情況下對敵人施壓.阿璃的威力應該要比現在更並明確的定義.
這次的修正讓阿璃的玩家(和她的敵人)清楚的知道怎樣是好的阿璃,和傑出的阿離.
我們最重視的核心如下:
讓阿璃的線上打法更明確,讓阿璃和他的敵人能依此進退.
讓阿璃的"火力全開"時的打法和(E)傾城的聯結更強,
來強調(E)傾城是個必須避免的死亡之吻,並讓(E)在CD時的威脅和壓力更小.
保持阿璃的核心互動打法,並移除一些缺乏狡詐技巧的打法帶來的力量.
Essence TheftNow heals Ahri for (2 + Champion Level) +9% AP each time her passive-enhanced spells hit an enemy (from 35% Spell Vamp)
(被動)銷魂
現在發動時技能每攻擊到一個敵人會復(2+英雄等級+9% AP)的傷害.
Fox-FireDiminishing returns effect on same-target hits increased to 70% (from 50%) [Best case is now: 100% + 30% + 30%]
This puts the same-target base damages at 64 / 104 / 144 / 184 / 224 (from 80 / 130 / 180 / 230 / 280), and drops the AP ratio for that case to 64% (from 80%)
Fixed a bug which caused Fox-Fire to sometimes deal reduced damage to a target which should receive the standard damage amount
Now counts as an AoE damage source for the purposes of Spell Vamp and Rylai’s Crystal Scepter
魅火(W)
對同一個單位造成的傷害下降(減免50%變70%,現在最佳情況是100%+30%+30%)
這讓擊中單一目標時的傷害變成(80/130/180/230/280 + 0.8AP =>64/104/144/184/224 +0.64AP)
修正有時候(E)打到不同目標時傷害有會減免的bug.
現在對於法吸效果和冰杖作用時被當成範圍技能.
CharmMana cost changed to 90 at all ranks (from 50 / 65 / 80 / 95 / 110)
Now increases the magic damage Ahri deals to the target by 20% for 4 seconds
(E)傾城
耗魔固定(50/65/80/95/110=>90)
現在擊中目標後,在接下來四秒內會增加阿璃對目標的魔法傷害20%
Spirit RushBase damage reduced to 70 / 105 / 140 (from 85 / 125 / 165)
AP ratio reduced to 25% (from 35%)
These two changes put the new max damage per target values at 210 / 315 / 420 [+75% AP] (from 255 / 375 / 495 [+105% AP])
Spirit Rush time limit decreased to 7 seconds (from 10)
(R)飛仙
基本傷害下降(85/105/140 => 70/105/140)
AP加成下降( 0.35=>0.25 )
這讓新的單體最高傷害變成(225/375/495+1.05AP=>210/315/420 +0.75AP)
大絕可重覆使用時間改為七秒,原本10秒.
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